Replayability


So, for now the game ends abruptly after you finish it and shows you quite the poggers end screen. But what I'm hoping to do next, it to add a little replay value by taking some inpiration from games like FNAF or Baldi's Basics. I'm planning to add the following mechanics :

- death : because for now, you literally can't loose.

- managment : dodging enemies that move in a certain pattern, pre defined tasks that can be used and reused (like collecting the block notes in Baldi's Basics, etc...)

- a difficulty curve : you live... until you die.

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